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Old February 20th, 2005, 01:27 AM
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Default Re: MP Game - Yarnspinners

---- Arcoscephale, Turn 42 ----

Many ignorant people believe the gods find their amusement in thwarting the efforts of man, by multiplying our troubles when we are down, and providing good things only to lull us into a false sense of peace. Until today, I had little credited such ideas.

It really is impossible to keep a large empire happy and united, especially when the dilapidated animal tracks that pass for roads through the southern swamps have been further ruined by many armies marching to and fro upon them, waging war. A messenger on foot can take half a year to reach Horslund Forest from Oast Hills, despite the raging peace.

Although I do feel the weight of age in my bones, I am not just engaging in senile rambling, but have three salient points to relate on this topic. Firstly, I have issued a command to the mystics who are so busy at their forges that they should provide us with more pairs of winged boots, such as the ones Andromache never takes off (except, presumably, when she is with Balachandra, unless they can carry the weight of two people). With these marvelous devices it is possible to bypass the sludge and cut the travel time dramatically. I desire them not for myself, but for the mystics studying here. They have better things to do with their time than wander the swamps, and I'm sure if I sent the whole gaggle south they would arrive depleted in number, and the bog would be richer in mystical robes.

Secondly, bizarre rumors come from the south speak of a race of ancient sleepers who are awakening and stirring up in the people memories of a time they never knew; hopes for a golden age, impossibly bright; whispers of power beyond compare and above contention. So far, it appears these charlatans have confined themselves to ramblings about the lands on our western border, now owned by the Vanir. But I wonder how long it will be before they turn their poisoned tongues against me...

And thirdly, I have just had a messenger to tell me that the tribe who lives north of here (the Yldemirians) have broken their oaths to us and set up an independent state. I do not wish to become a tyrant, but such treachery, so soon after we freed them, cannot be allowed to stand. I am also given to understand that a mystic searching there uncovered a cave containing very rare yellow gems. Perhaps the locals sought to gain possession of this resource our mystics spent so much effort finding, or perhaps they simply feel that in such a large empire, in which travel is so difficult, they would be allowed to rebel. Whichever the case, I shall bow to the amusement of the gods, forsake my peaceful time here, and march north with an army to crush these insurgents.

Yet, surely the non-existent gods have been kinder to me than to the ruler of the Kingdom of Man, Ward of the Summer Vale. Scout reports paint a grim portrait: already engaged with the Vanir, the things from beneath the waves have emerged into the sunlight which surely hates their existence, and have carved a swath of destruction; from the south, the spider people have joined in the attack, leaving Man beset by enemies on all sides, and sure to crumble.
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