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Old February 20th, 2005, 06:44 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Dudes... this thread is dying out.

Partial damage for Units, like with ships. Right now, in Capship, you can field 250kT Armies in ground combat, yet they will not take partial damage. That is at least somewhat unrealistic. Especially when you consider that an Army can consist of, say, an Artillery unit, two or three Heavy Armor units, several Mech Infantry units and a hell of a lot of infantry.

Roman Numerals for ship sizes.
What I mean by this is: You can upgrade ship hulls. Look in the attachment for details.

Ships that can land on planets. Would also add usefulness to sneaky ground attacks; say, a damaged Dreadnought lies motionless on the ground of a planet to be repaired while resting safely under a very strong shield. You (the DN's enemy) then ship a cloaked transport there with lots of troops. While it is still cloaked, you land it to avoid detection right up to the moment your troops exit the ship. Your troops step out of the transport, and start to make their way to the DN to destroy it before it can take off.
Taking off should also cost movement, supplies and perhaps cause damage (think torque: a small Scout of 100kT would have pretty little trouble rising from a planet as it is compact, but a 25MT COMCA would suffer terribly from torque effects. Also, non-reusable colony ships (i.e. CLs that you lose when you colonize, like the SEIV CLs - to avoid this you need to have Drop Pods, larger, more expensive comps that can carry less people and are destroyed after use, but saves you the trouble of building a whole new ship) could suffer from those effects as they descend. Imagine, you could lose you colony module and thus your population from the torque!
Attached Files
File Type: txt 333792-ship upgrades.txt (6.4 KB, 210 views)
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