Mine is far from good but it does work for a hundred (?) turns or so. (At least that's as far as I've taken it). It's a little off because I had wanted to use fighters for it, but..ah well. If I get time to work on it more, I will, but this one works decently well. So long as it can get a Refining colony, anyways- it may be a good idea for homeworlds to start with a radioactives facility, the AI isnt smart enough to scrap and build one, after all.
I haven't tested the latest research build but it should work.
http://www.deadlyshoe.com/lunar.zip
Can extract this to your SE IV directory, assuming your proportions directory is /proportions/, sorry for the mess and that it uses its own pic directory. I didn't want to screw anything up while I was messing around. It actually just usces the Praetorian set with a L pasted across it.
it typically tries to build 3 structures of the appropriate type and then a major facility. It uses OSY bases. The race is set up so it has crappy aggressiveness, so the base early warship is limited at 200kt to maximize to-hit bonus. It doesnt start bigger ships until cruisers, and prefers seekers on those. If you load the test savegame, the Bodroba States are next door and present quite a challenge since the race is crystal tech and the Bodroba use DUCs (skipping armor) and small fighting ships (v. hard to hit). The colony setup is pretty crappy, though.