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				The Panther said: 
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				Chazar said: 
@Tuidjy & The Panther:What were the map sizes and magic site frequency in the examples cited?  
 
			
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 It was 50% magic sites in all four of my games cited above. The first two games were on a crowded Karan, a smallish map in which sages are not overly important because libraries are harder to find for everybody. 
			
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 Hmm, actually I am now considering Karan to be a fairly big map for anything with less than 8-10 players, but that is, of course, a personal thing. However, 50% probability and karan-sized maps certainly affect the perception of sages...
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				baruk said:Perhaps this new game setting could consist of a sliding scale which would affect the cost of all independent commanders and/or troops. So that you could perhaps double the cost of all independent units, for instance, if you wanted a more nation-dependent game. Independent mages would be a less obvious build choice under these circumstances, perhaps making utility magical pretenders more attractive.  
			
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  That seems to be a pretty good idea to me! 
