Re: Attention Crash
Panther,
I'm sorry about the mistake in the mod. I totally screwed up wrt. the Clams. Wrt. the growth scales 0.5% was too much I agree. I based it upon how long it would take one scale of growth to equal 1 scale of order ( 13.5 turns -- assuming 0 growth income which I *ahem* forgot to do ) which is too few turns.
Anyway if I can muster the energy for another game I think the next version will be better. Perhaps soapy will make the new game without me. The next mod is very similar to this one except growth was fixed to .3 all units were given at least 1 enc and life drain was removed.
But I don't know if I can spare 2 - 3 hours per turn again. No wait I'm quite positive that I can't. And it drives me insane, so that's right out. I do enjoy the early game though.
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