Re: Star Trek : Quadrants of Conflict 2
Here a short update with rules and players sofar.
Major races:
Federation: Aerosol
Klingon: Atrocities
Romulan: Tnarg
Ferengi: Sefter
Cardassian: Intimidator
Dominion: Randallw
Tholian: Enigma
Borg: Eax
8472: Ralf
Orion: Iansidious
Breen: Tomecki
Minor Races :
Bajoran: Kiedryn
Vulcan: Darkhorse
Gorn: Makinus
Hirogen: Nodachi
Nausicaan:
Kazon: Ragnarok-X
Andorian: Lord Axel
Vaadwaur:
- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed (AT, could you explain to me what it does.)
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial
I still have doubts about the WP-openers and closers, So let me know what you ALL think of that.
But sorry AT, Events will be on...........
This will be it sofar, nothing is set yet but I think this will be our game for the most part.
If there are questions or remarks let me know.
|