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Old February 21st, 2005, 06:58 PM
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Default Re: Infantry Balance Mod

Quote:
PvK said:
I think Militia could be as low as 0 or 1 gold.

If magic summons and stuff are keeping their low unmodded costs, then you might halve the gold costs of most other mundane troops.

PvK


Mmmm.... I'm also doing a separate magic mod, based on Zen's, that would work well in conjunction with the infantry mod. I don't want to drastically change all infantry costs, which would necessitate changing every other mundane unit in the game as well. As long as I change them relative to each other (and keep the mean near 10g) I hope to be able to rebalance infantry without changing the balance of anything else... and then mod the overpowered summons (of which there are far fewer than mundane units) independantly.

As for militia costing 0 or 1 gold - keep in mind that some nations (e.g. man) can recruit these from the start. A choice between recruiting 6 heavy infantry or 120 militia on turn one is... already unbalanced, IMO. But there are not many militia types in the game, so I can quickly adjust them downward if they still seem utterly worthless at 5 g (which will probably be the case, though they can still be used absorb spells and lances, patrol, siege and defend castles at that price).
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