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Boron said:
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Archers vs. Slingers
Ancient sources tell us, ..
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Yeah just look at Rome Total war .
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That was what I meant
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A few suggestions :
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Militia could be need not eat to reflect that they only get surplus food but in times of need they don't get food and can starve .
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Great. But starving militia would -even in reality- take a morale hit. Oh, wait, they do in Dom, too, if they're starving. So maybe starving milita should be exactly that - starving milita?
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Maenads could also be need not eat because it is ridicoulous after 10 turns with 5 Pans you have like 500 Maenads . Their combat value is still almost zero but with need not eat they would at least be a nice "fodder horde" .
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1) Their combat value is not zero. Use the Pans to cast Protection/Mass Protection and/or Berserk etc. .
2) If you play Pangaea, you
know you will have lots of Maenads if a) you choose high turmoil and b) build lots of Pans. Plan accordingly, use high growth..