Versus militia, incidentally...
Code:
'18*Militia' versus '5*Ulm Inf Hammer 2' in 40000 bouts.
~ Attacker's Deathmatch Statistics ~
Score: ---------------------- 564
Wins: ----------------------- 56.49%
Losses: --------------------- 43.52%
Timeouts: ------------------- .01%
Kills per battle: ----------- 3.17
Kills per round: ------------ .25
Deaths per battle: ---------- 14.86
Life expectancy (rounds): --- 29.34
Life expectancy (battles): -- 2.26
Avg. Rounds Elapsed: -------- 12.99
Avg. Rounds to Win: --------- 13.86
Avg. Rounds to Lose: -------- 11.86
Hit Rate: ------------------- 82.97%
Evade Rate: ----------------- 39.59%
Repel Rate: ----------------- 59.00%
Damage done per swing: ------ .50
Damage done per hit: -------- .60
Damage taken per hit: ------- 14.10
Total damage taken per life: 16.89
C:\Projects\Java\Dominions>java Fight 18*militia 5*ulm_inf_hammer_1
'18*Militia' versus '5*Ulm Inf Hammer 1' in 40000 bouts.
~ Attacker's Deathmatch Statistics ~
Score: ---------------------- 181
Wins: ----------------------- 18.16%
Losses: --------------------- 81.85%
Kills per battle: ----------- 1.48
Kills per round: ------------ .16
Deaths per battle: ---------- 17.02
Life expectancy (rounds): --- 11.30
Life expectancy (battles): -- 1.17
Avg. Rounds Elapsed: -------- 9.66
Avg. Rounds to Win: --------- 11.75
Avg. Rounds to Lose: -------- 9.20
Hit Rate: ------------------- 54.46%
Evade Rate: ----------------- 35.67%
Repel Rate: ----------------- 27.96%
Damage done per swing: ------ .41
Damage done per hit: -------- .75
Damage taken per hit: ------- 14.08
Total damage taken per life: 16.81
Against weak masses, Ulm's light units ("1" is full chain, "2" is full black plate) are much more effective than the heavy units. Militia can't really hurt either of them until they get tired, and heavy units tire faster. But in other situations (against jotuns and barbarians, or with magical reinvigoration, for example) the heavy units are probably better.