Thread: Ending combat
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Old February 22nd, 2005, 07:04 PM
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Default Re: Ending combat

Its bad when you have 100 light cruisers simulated against a homeworld filled with antiproton beams, and you leave off fast tactical combat and turn on animations, and then hit resolve combat. Homeworld finnally won around turn 15-20, but I was bored out of my mind as the hundreds of anti proton beams filled space one at a time with their slow, purple, lines.
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