Re: Carrier Battles Mod
Updated again. Now 150kb.
- fixed some family conflicts.
- lobotomized AI files to the point where they don't cause errors on startup. They also do not cause crashes if you hit end turn with AIs in the game.
- Split the carrier's fighterbay/cargo requirement. Fighter bays no longer count towards the cargo requirement, and the numbers have been adjusted accordingly.
- Fixed default design types. Its pickier than I thought about spacing.
- Added a fifth support ship hull size, 250kt.
- Added AI tags for handy components. List of Tags can be found at the top of components.txt, and in-game with the component ability description (description will be removed when the mod is done).
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