Quote:
alarikf said:
I really hope that in SE5 that we will be able to "turn off" facilities without having to scrap them. I've often wanted to turn off my sys grav facs, but I can also see times where other types of facilities might be useful turned off temporarily...
|
I am not sure it would be a good idea given how powerful this particular facility is. Then again, if you have the money, you can build two such facilities, and put the second one on hold one turn before completion, and do something similar, so.
I would like this sort of things for components at the very least: shutting down an engine could be useful when perfect timing is needed, or disabling sensors to avoid detecting a much stronger cloaked enemy, or... You could do so in a mod by using the Emergency Resupply ability and the Destroyed on Use, allowing you to use components to destroy them. f it works, you could also put the gravitational shield abilities on a component, and destroy the component if you want to shut it down. Hmm, now to get this into a mod.
