Re: Devnull tech question
Yeah, and there's external mount missiles, and Monolith facilities are in their own branch rather than Stellar Manipulation, and Emissive Armor's special ability is set high enough that it's acutally useful, and I don't think you can trade your strating colony tech, and point-defense cannons alos do mine-sweepign and don't require Military Science to get, and it seems to shuffle a bunch of stuff around. I want to know becuase I've joined a PBW game using it, and I'm sure there's more than this, so I want to get a better handle one what's good and what's not.
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