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narf poit chez BOOM said:
Been thinking about a 'Pool/Sinkhole Specialist' class and this is what I have so far:
Same as cleric, except: No domain spells, no turn/rebuke, no spontanious healing spells. Instead, two powers: Imbue Item and Create Pool/Sinkhole. Casting stat would still be Wis.
Imbue Item:
Would require a small item, typically an amulet. The item would allow the wearer to automatically succeed on any will check who's DC is less than 9 + Creator's Will save. Cost to be determined.
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Model the ability after the
Contingency Spell and it should work out pretty well; basically permitting the specialist to prepare a way to take 10 on a Will Save at a later date, as long as it doesn't take too long, using a focus of, say, a small diamond worth 50 gp.
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narf poit chez BOOM said:
Create Pool/Sinkhole:
Levels 5/10/15/20, Tiny/Small/Medium/Large, requires 3-5 consecutive Wis checks vs. 18/20/22/24, an expenditure of time equal to 5/15/30/50 weeks and some sort of cost. Not sure gp would be the best cost here. Would provide a moral bonus to simaliar alignments and a caster level check bonus to the creator. Larger ones would provide larger and prehaps more bonuses (Caster level bonus to those of same alignment?).
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Make it a magic item with pre-requisits, made using the same mechanics; a small pool/sinkhole would require, say, Class Level 2*Bonus, 1000 exp*Bonus^2, 25,000 gp * Bonus^2 to build, and have a market price of 50,000*Bonus^2, for a bonus to caster level for pool/sinkhole specialists; much beyond that, and it gets rather unbalancing as your class mage is casting lower-level spells for insane amounts of effect - at level 3, a character could create such an item (barely) that gives +1 to caster level - getting an effective caster level of 4. Alternately, the item could be single-use (for one spell) and cost much less. Still a very good idea to put an EXP cost on it, however.
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narf poit chez BOOM said:
I have some ideas for refining it; I'm just looking for a few suggestions. Such as, are the numbers about right? I mostly just pulled them out of a hat. 
Was thinking, maybe some other sort of ability, too, like allowing a wizard/sorcerer spell to be substituted for a cleric spell every level.
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The mechanics are decidedly different; divine spellcasters (such as a clerics, druids, paladins, or rangers) can prepare and cast any spells on their
class (or domain) list; arcane spellcasters can prepare and cast any spells on their
personal list. This is feasable if you make the new class gain spells like a wizard, except from the cleric list, however.