Thread: Babylon 5 Mod
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Old February 24th, 2005, 10:06 AM

Goatfoam Goatfoam is offline
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Default Re: Babylon 5 Mod

Just to give you guys a heads-up about my own Babylon 5 mod that's still in development, hopefully it will be different enough from this one to make it still worth playing.

Primarily, it's supposed to be a Roleplay mod, with a heavy emphasis on race distinction. Hopefully, each race is going to be very different to play, with unique tech overload and different starting positions on the more "standard" technology trees. Colonisation is still a fairly slow process (so far I have it zeroed in at around 6-10 turns to build the ship, and 3-4 turns to build an income-generating facility).

Having said that, the game isn't really about colonisation, either, good planets will be scarce, with moons playing a major role. Bases will be equally as important as colonies, generating their own revenues. Balance will no doubt be an issue that might push some players away (after all, who wants to be the Drazi when you can be the Minbari and have all the awesome perks of being the oldest of the younger races?) but the whole point of the mod is roleplay, which hopefully appeals to at least some of you guys.

Each race is going to be added as it's completed. Right now, we're beta-testing the Earth Alliance, and are close to making sure that every EA weapon has an advantage that makes it worth taking (which was a major issue with me in the original mod), as well as fine-tuning game mechanics and flow. We're keeping it as canon as possible, while trying to keep the game fun.

The only worry I have is, aside from the credits file, do I need anything else from the art contributors for the mod, or is it all pretty much classed as being there for the taking?
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