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Old February 24th, 2005, 05:11 PM
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Alneyan Alneyan is offline
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Default Re: 4200 Damage out to range 8!

What are you replying to exactly NullAshton? If it is my claim that "10 Crystalline Armours make a ship immune to anything doing less than 150 damage (normal damage)", you can check it out: build one ship with a Master Computer, some supplies, 10 Crystalline Armour and 150 shield points, and send one hundred battleships with heavy-mounted Meson Blasters (90 damage per hit). The Crystalline vessel will simply not be damaged, so long as it still has supplies.

If it was my estimation that three Crystalline Armours will barely be able to generate 75 shield points, it goes somewhat like that: the shields go down sooner or later, there is one hit to the hull (likely enough to destroy one CA if Shield Depleters were fired before, though that can be argued), 30 points are created, and it will take two direct hits (for an average heavy-mounted weapon) to take down the two remaining CA components. The values are only given as an estimation: it can be more, it can be less, but it will not be significant (unless using a very weak weapon, like an unmounted Meson Blaster).

One clarification: the "immune" part implies that NO weapon doing special damage is used. If you put a single Shield Depleter before regular weapons, it may be enough to break the CA, depending on the other weapon used. Two successful hits by a Shield Depleter may be needed instead, I am not positive on that. (The reason is that Shield Depleters sometimes create partial damage, converted into normal damage when the vessel is hit by a standard weapon)
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