Going back to the first Posts of this thread...
quote:
May I ask you how many pieces of SE4 Shrapnel has sold? Or is this number a secret?
(and many other similar)
The numbers are only a secret because of the average menatality out there in the games industry. Everyone hears of the 2 million copies of Kung Fu King Barbie Designer that were sold (the numbers are highly inflated by the way) and they see these numbers as benchmarks for successful games. Well, these are retail numbers and we don't and can't compete with those numbers. So if we were to publish our numbers, people might subconscously, think less of our games. Even though, in reality, when you take out the top 20 selling products, our games compare quite well with the retail market (Horse and Musket, for instance, would be in the top fifty game solds on the monthly lists.)
BTW, the earnings on SEIV, are comparable to a retail product selling around 400,000 copies, if that helps at all.
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Tim Brooks
Shrapnel Games