Re: SE5, Tell Aaron what\'s on your Wish List
I would like to see some intelligence in the combat system so that my ships/units will stop firing a specialty weapon (shield, engine, weapon) at a ship when that ship no longer has any relavent components (that are functional). Unless I go in and micro-manage the combat (uncheck all but 1 - okay fire that one; check the next one, etc), the ship will proceed to fire everything it has at a target until it is destroyed. Not just when the available weapon would have no affect.
This is especially frustrating for the single use or long recharge weapons.
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