Re: Star Trek : Quadrants of Conflict 2
Just for the record, EVENTS are ON, so if someone were too take both of the unlucky events they would not be gaining a hidden and unfair advantage over the other players if say the events were actually off?
Secondly, will there be any "special" modification to the map that give one or two players a distinct advantage over the other players like more frequent ancient ruins or better valued planets? I am asking because this occured in a game a while back and it was viewed unfavorably by all except those who benefitted from the advantage of better valued planets and asteroids.
The playing field should be fair and equal to all with no exceptions. If Player 1's planet has a min/org/rad value of 120/100/110, then all players should have the same value or close to it. If one player has a homeworld value of 200/200/200 while the rest have 100/100/100 well then, what is fair about that? The same goes for asteroids.
Also the rules state that no one is to take the PBW ADVANCED RESEARCH TRAIT. I would hope that no one has taken this because it will become very evident rather rapidly.
Players must take their own culture - Is this correct? If so then players CANNOT use other cultures when setting up their empire files. I would hope everyone has used the correct culture as that too will show.
Finally you said no Warrior Trait. Believe me when I say if this is used by any player, the rest of us might as well call it a game.
Now I know that the HOST would never allow these violations of the rules to occur, but never the less they should be addressed before the game starts in order to make it CLEAR that they are rule violations and are detectable. Thanks for reading.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|