Re: SE5, Tell Aaron what\'s on your Wish List
Also, the ability to start as a "nomad" or "organization" of some sort, with no planets (or even colony bases), just a small fleet of ships with a slightly higher tech level than stated in the setup. Also, when you choose this, your starting tech levels need to be higher as well, to reflect the fact that you do not have the industrial backing of a planet full of population.
And you should also be able to specify the ships you start with to a certain extent - you should be able to choose existing setuos, like with existing empire templates, or you could design your own starting setup. Perhaps with some sort of "credits" system, like the race points, that you can spend on certain ships and extra starting techs.
You should also be able to save such an empire as it gains experience - with these experience points being the number of extra credits that you get when choosing them as a starting race. I.e. if you setup a game with starting credits set to, say, 2000, a saved empire with 1500 experience will get 3500 credits.
Btw, what does "race experience" do? What's the bonus of a Young race over an Infantile race?
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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