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Old February 27th, 2005, 02:51 AM
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Default Re: Star Trek : Quadrants of Conflict 2

Quote:
luke_slovakian said:
At why did you make the weapons take up so little space? I mean they only take 20k for almost every weapon. Phasers are the same size with quantum torpedos. No offense or anything
The weapons are basically the same size as they are in the base game. Before the big revision, the weapons were various sizes and stuff and were horribly unbalanced. When I sat down to revamp the weapons, using Captain Kwoks XLS program, I tried to keep the weapon balanced and fun.

Remember that we are limited by the physics of Space Empires and that Star Trek is a visitor and therefore not a master of the Space Empires Universe. Captain Kwok devised a slick propulsion system and I did the weapon revamps. Later we had to make some major changes to armor and components, but those are all behind us now.

I would like to see weapons tied into engines and or a reactor of somekind, but that is simply not possible with SE IV.

I also considered making the weapon components much larger say 50kt each with twice the power but opted for the current system as it gave the play a lot more flexiblity in the design process.

To be honest I could have made the STM a lot like the AST mod, but I wanted to keep the two mods seperated. As the AST mods downloads began to fall off and more and more people were getting the two confused, I dropped the AST altogether.

The though had occured to UserX, Kwok, and myself to make version 2.0 of the STM a lot more like BOTF but plans for 2.0 are being geared more toward SE V than SE IV at this point.

SE V will allow for a far greater degree of modablity and it is my hope that we can achieve a balance of game play that we have not yet seen.
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