Thread: The Vine Ogre
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Old February 27th, 2005, 09:23 PM
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Default Re: The Vine Ogre

Quote:
I don't see how that follows at all. 200 Vine Ogres is just 10 Crones with hats working for 10 turns. Or 10 Daughters with Hats and Sticks for 10 turns. Or some combination thereof, subject to the relative availability of gems and money.

In any case, 200 VOs is a reality by turn 20, while a good sized group of Ivy Kings probably is not.
Air Queens and Ice Devils are also in play (or soon to be) by turn 20.

200 Vine Ogres are nothing to sneeze at. However, this hypothetical player is paying, in addition to 150 gems (for VOs plus crowns), a huge opportunity cost of 100 mage turns (10 mages X 10 turns). Think of how much research, forging, site searching, other summoning, combat support, etc. could be done with 100 mage turns. Even the 150 gems are a steep price to pay at that point in the game. It means this player won't be able to afford to cast more than a few other ritual spells.

Vine Ogres are nature's equivalent of undead. Most kinds of undead don't eat, don't rout, and don't require upkeep. Undead have fewer hit points and are vulnerable to priest gangs, but on the other hand, they won't feed a life drain attack. Also, you pay a fixed price for an unholy priest (e.g., 28 gems for a Mound Fiend) and then get a steady stream of undead for no additional gems. You can argue that the good undead spells are at a higher level, but then again, 100 mage turns means several hundred research points.
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