Re: Carrier Battles Mod
After some live testing thanks to Combat Wombat:
- Fixed another component family conflict
- Fixed roman numerals on medical labs
- Reduced build rate of medium start Spaceyards.
- Roughly doubled the thrust from engines.
- Fixed some intel op tech requirements.
PS:
There is also a readme file attached with the mod, which lists the critical differences, and the things you're most likely to have trouble with. It also includes some hints and tips at the bottom, in case you need them.
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