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Old February 28th, 2005, 12:11 AM

Orlanth Orlanth is offline
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Default Tactical Combat

The only thing I'd really like to see added is an option for the player to select the orders during turn-based tactical combat when playing a single-player game. Shouldn't be too hard to add this for single-player if you just let the user select "attack" "fire" "hold" or a specific spell for each combat turn when the AI commander would normally generate that.

The scripted battles of course are needed for PBEM/multiplayer and for the most part work out well for those purposes. In fact it can be quite appealing to avoid micromanaging in tactical battles. Inevitably though, relying on commander AI and having to develop multi-step command scripts can lead troops/mages to behave in pretty irrational ways, and can't allow for any reaction to changing situation on the battlefield. I think it's this aspect of the game that most discourages casual gamers from playing DomII - they're just not familiar with that kind of combat, and esp with the huge number of spells available, it gets daunting to find ways to make use of them properly. Adding at least an option for tactical combat control in 1P (a la Masters of Magic) could get a lot more ppl interested. Well, let me know what you think!
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