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Old August 2nd, 2001, 01:49 AM
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Default Re: Playtesting my mod now....looks like I succeeded in Navalizing it...

If all of your engines provide only 1 Regular Movement point, you have nothing to worry about; in that case, the engine limit will be 255.

My engines had to be limited to 42, since the QuantumEngines provide 6 Standard Movement. (43*6 = 258 = RCE & AIcrash)

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The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
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