OK... task #1... Learn how to do Povray scripting again, since I forgot so long ago, and never really figured out the important stuff like loops
I mean, I could create a scene in Moray or KPovModeler and render it, but I'd still have to do the looping stuff to piece the parts together and resize them... and neither Moray nor KPovModeler seems to support conditionals and looping very well - so I might as well learn the scripting language anyway
I wish Povray were object-oriented, though... then I could do something like this:
#declare ball = sphere
{
// ball attributes go here
}
ball ball1, ball2, ball3
ball1.translate<1,0,0>
ball2.scale<10,10,10>
ball3.pigment = color {rgb<0,1,0>}
