Re: SE5, Tell Aaron what\'s on your Wish List
Improved boarding combat...
Basically, make it like planet capture, with hitpoints/damage on each side, and CS/ECM modifiers. Potential for multiple-combat-turn action.
Boarding Strategies.
- Capture vs destroy checkbox. As boarding progresses, the troops have the option to limit collateral damage in an attempt to take the ship intact, or to randomly destroy components as they go.
- System priority: Capture/Engines/Shields/Weapons. The % of security stations which must be destroyed in order to disable/capture each system can be specified in a settings.txt. EG: 50% capture, 5% shields, 10% Engines, 10% Weapons.
In order to disable shields (and regenerators to allow reinforcement boarders) and then capture the ship, you'd need to defeat 55% of the defenses. If you forego the shields, and just head straight for the command center, you'd only need to defeat 50%.
- Defenses would be damaged and destroyed as combat progresses, allowing multiple waves of boarders to eventually take the ship while facing weaker resistance each time.
- Some troops (infantry, perhaps tiny armor units) with an ability allowing them to participate in the boarding defense. Perhaps limited to one troop at a time in the corridors.
- Self Destruct would be set to activate with your strategy... "Self Destruct when defenses are below X%" Enough troops attacking at once could potentially overwhelm you in one turn before you can activate the destruct device.
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