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Old August 2nd, 2001, 10:32 AM
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Rollo Rollo is offline
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Default Re: AI bug with conquered planets/captured ships

Yes, I have found out the same thing. I am currently at the task of making a Space Viking AI for the shipset dogscoff is doing. I want to include boarding and capture planets. The Vikings successfully boarded a Colony Ship full of methane breathers. A great prize for rock dwelling oxy breathers. Too bad the ship was just sitting in space doing nothing. When I turned over AI control manually, it was still doing nothing. Probably it couldn't handle the fact of having a Gas Colony Ship, when they hadn't the tech, yet. It would really be great, if the AI would analyse captured ships with any unknown tech (except racial tech). With warships it worked okay, after turning them over to the AI manually they were included into a fleet.

Master Belisarius, I have one question for you: When testing your AI, did you play as a human player with full AI on? I did that. Or did you have it play as a coumputer player and checked on it from time to time? I was going to try that today and hoping that a "true computer AI" would hand over captured items to the ministers. BTW, where can I find that Ork AI by Atraikus? I would like to have a look at it. I had the same idea of using warships with a few cargo spaces for troop transports, because my regular troop transports were not included into my fleets up to now.

Thank you,
Rollo


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