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Old March 1st, 2005, 10:38 PM
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Default Re: Pointer Mod

Quote:
Urendi Maleldil said:
Yeah. I checked the families. They're fine. I even changed the old family number to a new one just in case, but that didn't work.

The only ability the Prefabs have is the Armor ability. That's the only thing I can think of that would cause the AI to put them on a design.
Perhaps you are falling victim to this line:

Armor Spaces Per One := 1200

The "most advanced" armor component will be used to satisfy this requirement. You can force the AI to view something else as the "most advanced" armor by adding a bunch of redundant tech reqs to it so that it requires more total tech levels than the Prefab components do. You can have 5 or 6 "Armor 1" tech reqs if necessary.

Alternatively, you could add a tech area with a bunch of levels (20 or more) specifically for this purpose. All races would start with max levels in it, and all it is for is to make the AI view what you want it to view as the "most advanced" component. Since it will always have every level of this tech area, the tech tree itself will be wholely unaffected. I have put such practices to effective use in Adamant.
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