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Old March 2nd, 2005, 05:12 AM
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Default Re: But do you really like SC in dominions2 ?

Quote:
alexti said:So the idea is to buy many cheap national armies. They won't have supply problem, their number will compensate for lack of mobility and upkeep won't be too high.
Got it; I misunderstood you. When I think "National Army" I think:

200 Ulm Infantry + 8 Smiths + 20 Black Knights
or
200 Mictlan Slaves + 200 Warriors + 25 Eagle/Sun Warriors + 10 mages and 50 blood slaves
or
30 Hydras with several poison-immune-item mages to cast body ethereal
or
30 Valkyries / Vans with 200 Hirdmen + 200 medium indy archers + 3 Vanadrotts + 5 Smiths

... and so forth. These numbers don't include various arrow-target units or bodyguards for the mages. Your "national armies" are much cheaper, much smaller, and much more mage-centric. Obviously they are effective for you, so I'll have to try them... but I would consider them "raiding parties" Still, it seems to me that a party with 5-10 fighting units would rout too fast to do anything, e.g. if one of the units took a single arrow from a defender, Dominions II gives the entire army about a 50% percent chance of routing. Once two units are killed, they'll all leave for sure, even if the mages could win singlehandedly. In other words, it seems like they'd have trouble attacking province defense of around 20 (especially backed by a mage or a few archers) let alone taking castles, conquering indies (at settings of 6+), or really doing anything useful except invading provinces where the opponent forgot to hire any province defense...

But, I'll try them out.
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