Re: New Scenario Available!
very hard. i suppose you could go on a destructive rampage at the start of the scenario, and take out most of the races. I tried to force a neutral race into surrender so that i would have a spaceyard at my disposal, after which i would have retrofitted my ship with boarding parties, a space yard, organic controll components, etc.
but when blocaded and down to 4million population on one world, the neutral race still had 7.7K points to my 57K points, and i could not force them to surrender. this was a non xenophobe neutral too, which i had to travel far to find. maybe lower the surrender threshhold to 8x instead of 10x.
I suppose that I could have tried trading for colony ships, but i bet I would have to give up just about all of my tech, or that starting planet, to get one.
not bad all and all, but I would have cheated to make the starting ship instead of giving it a custom hull size. that would stop the player from being able to make more later.
two Last nitpicks, why did you not use the scenario directory and opening description thingy? its just a couple text files. Also, it would be nice if the zip file contained a parent directory like ANDROMEDA for all the files (sort of monkey-proofing) to preclude the possibility of someone overwriting their real data directories and such.
Its fun though, i will have to give it another play with a more peacefull strategy in mind. at least until i get that darned colony ship. maybe i will play it with a more 'kill them all before they grow bigger' plan in mind too.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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