Re: Fixing PD?
One Sauromancer costs 180g plus one province's (with castle and lab) allotment of commanders per turn, 20 PD costs 210g... The sauromancer will lose against many nations' PDs and beat some others, so it sounds about right cost-wise. Unless for some reason one wanted to emphasize defense over offense.
What use should Ghost Riders/Lesser Horrors have if not beating PD? Or false horror for that matter; what is the niche you see these spells fill? Defeating moderate amounts of infantry sounds about right to me. I haven't tried but I think 35 points of Machaka PD can beat a lesser horror more often than not, so that may have been a fluke. (At least to me it appeared that your dudes routed pretty easily compared to the normal performance of lesser horrors.)
I think it would help much if one could script PD. To not get bogged in micro there could be a nationwide PD-script to be applied to every province. Of course to retain balance some PD commanders should be re-evaluated, to not give f. ex. Vanheim too big an advantage.
|