Re: Fixing PD?
Certain nations like Pythium have very nice groups of castle hirables, but extraordinarily crappy province defense. One has to consider a nation's individual propensity toward offense or defense when assigning province defense. I think that GR/Horror/etc should be useful in beating province defense, but that certain (expensive) levels of province defense should not be so easily dispatched. 40 province defense costs 820 gold. Should such an alottment of resources be susceptible to a cheap (5 gem) attack? OF COURSE, GR isn't really "cheap" considering the amount of research that must be done to acquire it AND the investment in wizards who can cast it. Lesser Horrors on the other hand are from a LEVEL 5 spell costing only 9 slaves (with moderately difficult paths) can scare away sizable PD. 9 slaves is very cheap....
Drawing units from those available in the province would be neat--perhaps each tier could "hire" an appropriate number of a certain valuation of troop e.g. Militia at 1-10, Archers at 11-20, Light Infantry at 21-30, Heavy at 31-40, Cavalry at 41-50, etc... I especially like the idea of adding more commanders--having few commanders makes PD susceptible to flying unit attacks (imps/horrors). Mages (in provinces with labs) and priests (in those with temples) would also be very nice to see.
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"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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