Re: Capship Mod
Forgot about redoing fighter combat, I remember now that I have checked this thread again and I remember what I wanted to do, but it's low on my priorities list.
However, I am working on a mod called the "Realism Mod" in which you start off with SLVs and RLVs that aren't warp-capable and cannot move beyond orbit, but later you get solar sail ships, generation ships, sleeper ships and such. I am trying to make it as realistic as possible.
This means that Capship will be delayed. Just so that you know. I'll probably get a renewed bout of Capship enthusiasm in a week or two, after which I hope to have 0.81 ready, perhaps even 0.90. I think that 1.00 will be some time away, and I think that some of the changes I have in mind (the reworked fighters, for instance) will only appear in post-1.00 versions.
(And btw, the idea for the revamped fighters I got from reading the "Carrier Battles Mod" thread - thank you SJ for inspiring me. I won't copycat you, I will still design my own comps, but you gave me the inspiration. Also thanks to the person responsible for the "Ground Combat Mod", that's where I got the idea for the revamped GC in Capship.)
(Just so you know, I didn't do exactly the same as the GC Mod, I had only read the post and got the idea from that. I only looked into the actual mod itself later.)
(Wheehee! 951 thread views!)
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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