visibility of state
In general: the state should be visible to the user.
In specific of game control, e.g. whether the battle is paused or not paused should be indicated, e.g. with a "paused" string in place of the "fast forward" string. Currently I have to toggle it and wait and see if things start happening...
In specific of strategic state: how many Calls to God have I accumulated so far? I shouldn't have to remember state from previous turns -- the state should be displayed.
In specific of turn events: if some troops and/or commanders die, for example due to a lost battle or an artillery spell or some other magic, the game should display exactly who died. I shouldn't have to try to remember who was where and then discover who isn't there any more.
In specific of tactical events: all tactical state of units should be visible by right-clicking on the unit. For example, whose side is this unit currently fighting for, or it is enRaged, or what?
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