Re: Crazy Idea
Create two or three traits that work like the Normal/Nomad/Pirate traits in P&N, so that Normal races are, well, Normal, Pacifists are, well, pacifist and uber-evil races are... well, do I need to clarify? And separate the tech trees - most stock techs (or mod techs if you're using an existing mod as starting point) can be filed under Normal requirement, you can add a Pacifist tech tree with large ships with things like inherent supply storage, long-range scanner, bonus movement, inherent cargo storage etc. and engines that store more supplies AND use less, and so on. Uber-evil races would have smaller hulls, with less/no bonus abilities, but they would have very strong weapons and many combat-bonus comps - think Booster Engines that provide combat bonus movement so Uber-Evil battlecruisers can run loops around Normal Deepscouts, or High-Focus PD Turrets, with good damage and +40 modifier, or shields that have a massive output and regeneration ability, or bridges that give bigger bonuses for offence/defence as they get better, and so on.
Am I ranting?
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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