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Old March 3rd, 2005, 05:49 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

If your fleets are huge (100 small / 50 large ships or more), make it take up more space - i.e. if an enemy ship moves into an adjacent square initiate combat anyhow.

I like the "combat air patrol" idea, perhaps something similar for ships, so that an orbital defense fleet moves to intercept an attack fleet passing by. Would make for strategic options - create several cheap but big and menacing looking ships with no comps except B/LS/CQ/MC, engines, QR and scannerjammer - oh, and maybe armor/shields. Use a small group of those to lure a dangerous defence fleet away from a strategic planet so that another, real attack fleet can attack the planet.

When engaging in combat in turn-based mode, make large combat movements cost actual strategic movement. As it is, combat costs 1 movement, but if you move right across the map three times, you've used three movement. Am I right? Well then, why would it still cost you 1 strategic movement?

Combat that lasts for multiple turns. Not like it is now, where you have to click "Attack" again every turn, but actual combat taking place at the beginning/end of every turn. If you're playing in strategic realtime mode (will that be available or only tactical realtime? Note: with strategic I mean non-combat system gameplay and tactical is combat.) that would mean that the battle would go on continuously.



Idea for SEVI (or SEVII or SEVIII):
Scale-less realtime strategic/tactical gameplay. I.e. you don't have combat screens, you conduct combat right in the actual system view, in full realtime. Like in Netrek.
(note: only played that game for 45 mins or so total.)
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