Re: AI and surrendering
Look at it this way: in RL wars, whether or not a nation will surrender doesn't follow any particular set of rules. It depends on the culture, the leader, the situation, etc.
I think that if the behaviour of the AI were completely predictable and logical---"I have X times its score, therefore it should surrender"--SEIV would be less fun as a game. I like the randomness of AI behaviour; to me, this makes it seem more human than most computer game AI.
Just my opinion.
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"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
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