Re: AI and surrendering
QUOTE:
I'm sorry Natsef-Amun... but the SE4 AI behavior to accept/reject surrender, is very predictable and logical. You only need to check the corresponding Politics.txt file!
/QUOTE
Does veryon look at the AI files when playing the game? I wouldn't do this, as it givs m (anothr) unfair advantage over the AI - aftr all, he can't look at _my- AI files=-)
BTW, about getting "unsurrendering" enemies to surrender, try this. It might work, it might not:
Blockade each planet and intel it with anarchy Groups until the angry population rebels and the planet splits off from the empire. You can do more to anger the population by winning battles in that system. I could be wrong but I think the newly formed empire might use different AI files to the "parent" empire, and therefore be more susceptible to surrender.
It does seem to be quite difficult to force a rebellion though, I've been blockading a major Crysonlite world for ages, intelling it every month and it still won't split=-(
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"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
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