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StrategiaInUltima said:And even if it would be more efficient to blow a hole into the ship if you're facing a Heavy War Cruiser, I don't think you'd stand up to a COMCA. My COMCAs usually sport one or two hundred top-lev shield generators and regens... and I think that it'd be far more efficient to push a ship like that into a planet than to try and blow a hole through tens of thousands of shield points with regenerators backing them up, and several hundred units of armor, all the while while the ship is pounding away at you with battery upon battery upon battery of heavy weapons... don't you think?
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Considering the size of your ships, a beam strong enough to have an appreciable effect would already be a fearsome cannon.
Plus, I think a ship like that would be smart enough to move out of the way. Plus you're assuming that the repulser would have more range than your main weapons. If that main weapon is a beam or kinetic then there is no reason for this; they would both have a range as long as you could accurately aim it.
And douglas; things like that have to happen in a game because it is processed on a computer. That means it can't carry out more than one instruction at a time unless it has more than one processor. The best you can do is have priorities for different unit types.