Quote:
MightyPenguin said:
And douglas; things like that have to happen in a game because it is processed on a computer. That means it can't carry out more than one instruction at a time unless it has more than one processor. The best you can do is have priorities for different unit types.
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The game just has to wait to process minefields until after all ships have moved in the day. It isn't that difficult to accomplish. Build up a list of all of the objects that just entered the sector and wait until all movement for the day is finished. Then, treat everything in that list as if the vehicles were all in the same "fleet" for the purposes of sweeping.