Re: Fixing PD?
Actually, some second thoughts upon testing:
To sum it up in an oversimplified way: I dont think PD is too weak; it is false horrors, send horror and ghost riders which are too strong.
Yes, PD is not strong enough to defend against halfway serious threats -- but I think that is intentional. I sort of like it like that, too, since it encourages keeping "patrolling" forces in provinces to mix it up with PD.
This is not to say that most of the suggestions are not good ones here; but beefing PD up too much may also result in players purchasing less and less troops and more and more mages and artillary spells.
So I think that making FH and WrSkies and similar types of speels on the one hand, SH and GR and similar types of spells on the other hand less potent for their price, while making PD more interesting (like Indy-Flavored troops in PD as bonuses in conquered territories) might result in a nicely balanced mix. At least the first part of this suggestion could be done for dom2, the rest for dom3.
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