Thread: Fixing PD?
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Old March 5th, 2005, 11:00 AM

RonD RonD is offline
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Default Re: Fixing PD?

"Any good Dominions MP player knows how mostly useless PD happens to be. Even a smallish army can roll through 20 PD quite easily. I mean, one sauromancer spamming undead can frequently kill 20 PD (without archers) all by himself! How much PD can a single High Seraph spamming false horrors plus 1 archer kill? And what about Ghost Riders? I recently had a fight where my 35 Machaka PD lost to one single lesser horror! Bah! That should never happen..."


I agree that PD could stand to be tweaked, but I don't buy this argument at all. I see PD as local-yokel conscripts. These guys *should* be totally freaked out (and destroyed) by any thing named "horror". And by ghost riders. If you want to stop high-end magical attacks, you should have to use reasonably high-end counters.


Now, the fact that ghost riders can wipe out a lot of high-end counters is a different matter. 2 castings of GR is about a 50/50 proposition to beat an equipped, Zen-spell-mod-enhanced ArchAngel *plus* mechanical militia. Without the mech militia the ArchAngel loses every time to 2GRs. But that is a matter for a different thread and has nothing to do with PD.
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