The little "Create Room" button from the Game Server window will work for a one-shot; for a longer-tern solution, you need to edit server_ini.xml (in /openRPG/myFiles)to something like:
Code:
<server>
<service port='6774' address='hostname/address' />
<map file='myfiles/Lobby_map.xml' />
<message file='myfiles/LobbyMessage.html' />
<validate_protocol value='true' />
<room_defaults>
<passwords allow='yes'/>
<map file=''/>
<message file='myfiles/LobbyMessage.html'/>
</room_defaults>
<room name="D and D" password="NotTelling" boot="NotThis">
<map file='myfiles/Lobby_map.xml' />
<message file='myfiles/LobbyMessage.html' />
</room>
<cheat text='**Fudged Roll**' help='The text will be included in any faked roll by anyone but a GM' />
</server>
And then restart the server, of course.
I've actually got my server set up so that all I need to do is run the shortcut (or have the task schedular run it for me) with some command line arguments already included:
start_server.py -p -n Loony -l NotThis
(starts server, registers as "Loony", lobby password "NotThis")
Note that all passwords have been changed in the above examples. Those aren't quite what I use.
If you want to connect to your own server, you can't just select it from the list in the game server as when connecting to someone else's (I couldn't, anyway - might be a security issue with my router - but I can get around it trivially). To connect to your own server, type
Code:
127.0.0.1:6774
into the address bar from the game server window and hit the connect button.