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Old March 5th, 2005, 08:43 PM
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
To Do:
- Add helpful intel projects.

This adds a lot of potential. Some things you should be able to do:

- Slip an ally some resources (negative resource steal op). This saves you the hassle of sending a political message and waiting for the acceptance message.
- Refuel a stranded ship, or provide a small boost to a warfleet.
- Insidiously lower their guard against you, allowing you to sneak in attack projects while they think you are helping them!
You can even accuse your enemy of the attacks via comm message, and hopefully provoke your "friend" into attacking your real enemy
Now that could get interesting. I can just imaging sending a whole bunch of officers to train a friend's flagship (modded crew rotation project) and then crew insurrecting it . One brand new top-of-the-line ship with 50% experience in a position to do some major damage to your too-trusting ex-friend .
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