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Onyx said:
If nothing else was unnecessarily complicated no-one would have felt the need to redo it. The armour system is unnecessarily complicated and that has already been covered in previous posts here.
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And those posters were misinformed. Other than possibly the tech gridded nature, it is not unnecessarily complicated at all. As SJ said, it just requires a different way of looking at it. This is a mod, not the stock game, so players _should_ be expecting it to be different...
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A simple but elegant, race based system would make it easier for the AI to build something accurate and effective.
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The AI can build just as accurate and effective designs as a human player can through the use of AI tags. Simplifying the system by removing many types of armor would not benefit the AI any.
SJ:
Don't make it too simplified... There at least needs to be light and heavy armor, otherwise the game becomes very boring. Structural supports and medium armor can probably go. Medium armor is emulatable by just mixing light and heavy armor. Structural supports are either fairly useless or really gamey if someone wants to add 10000 of them to a ship. Not the most effective use of their time, but still unnecessary...
However, the advanced crystalline/emissive armors need to remain in some form, as they are very integral to the Babylon 5 universe. I personally don't see much wrong with the current system, other than possibly the tech grid. Nothing else in the mod is gridded, so having just the armor gridded seems out of place.