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sushiboat said:
Many of the higher level magic items are not used often. Although some have cool effects, there is a small set of almost-must-have effects: life drain, quickness, luck, magic resistance, reinvigoration, being ethereal, flying, elemental/poison resistance. A supercombatant or thug without a few out of this set of effects is unheard of. Isn't it strange that every SC/thug has a starshine skullcap? Every SC/thug has either a lucky coin shield or a luck pendant. Unless the SC/thug can cast quickness, it is very likely to have either boots of quickness or jade armor.
I would like to see these effects become more common (with the possible exception of life drain, depending on how much Dom 3 scales it back). If there are more items that give quickness, we won't see jade armor and boots of quickness as much. And so on. The rarely forged unique items should definitely have one of these effects added.
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I don't think the solution is to make it easier to have these effects AND something else. Illwinter should make other items more viable, so that having neither Boots of Quickness and Jade Armor would be viable because the boots and the armor used in their place are worth using even if it means lack of quickness.
I wish that there were more items, mainly for boots and helmets but for other item types too. As an example, there are only two non-artifact helmets with protection more than 2: Black Steel Helmet and Flame Helmet. Flame Helmet is only usable with way to quickly recover lots of fatique, and that means life drain.
If there were more options, there would be more diversity. I would like to have items that have great story and that add new mechanics, new little things to consider, new possibilities.
e.g.: Full Helmet.
It grants protection 4, defence 3, precision -5.
Gives 'blind' affliction and #blind ability, so that the loss of eyes/blindness and eyes of aiming do not affect the wearer of the helmet.
E3S2, needs Construction 6
This closed helmet was first made for mage Oedipus, who was blinded when an Abysian mage punished him for casting a powerful enchantment. With the aid of mighty spells casted on the inside of the helmet, its wearer can sense the world around him even without the help of his eyes. With this magical sense, it is difficult to precisely target anything far away, but the mage is overnaturally aware of everything moving near him, being able to evade most attacks.