Re: Space Empire 4 Vs Star War Rebellions
MMMmmmmmmm.....SimCities (gets warm fuzzie feeling)
Seriously though, I liked rebellion, especially how the enemy can pop up on ay of your worlds. Really brought home the idea of a large galaxy with open space. I thought the game did better with mods based on the West End Games RPG. I was dissapointed with Rebellion's lack of ability to show hyperspace fighter raids without having a capito ship present.
Rebel carrier jumps into system, but out of sensor range. It then launches fighters which commit a mini jump to their targets. The fighters raid targets and then jump out to a rondevouz (sp?) with their carrier, and hoepfully the Imperial cap ships don't trace their vector back a follow them.
Also the ability to capture ships, have ships defect, and the ability to ambush shipping lanes for materials would have been neat.
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