Re: PBW Game: Big Fat Zero
Quik,
It sounds very interesting. I wanted to point out a couple things though that may affect the game.
There is a bug with the 1.41 Version of Se4 that affects the command line mod support for games. What this means is that the TDM modpack that we intended to support on PBW doesn't really work right. The game will function fine, but the ai races will act like the default races in the game, not the TDM races. Unless you run the turns offline. That's a little extra work as the game owner. If you are interested I can explain how it's done.
You might instead want to just keep it the regular ai but give them High bonus or something like that. Just a suggestion. On high bonus the ai put up a pretty stiff challange. Especially since the players won't be able to go all out against them the way they would in a single player game cause that would open up weaknesses that the ai wouldn't take advantage of, but the other human players in the game might.
The other thing is I noticed you were going to set the game to 0 racial points and modify the ai races to use 0 points. You could limit the human players to zero points, and still use the ai at there regular point levels. This would simplify the setup, and also give you an additional bit of toughness to the game. Simply set the game settings to 0, add the human players, then change the racial points back to 2000 and then add the ai races. The game lets players use less than the limit, just not more.
Geoschmo
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