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Imperator Fyron said:
Not quite true. The parameters in the design file have no relation to the size of the components. Tell the AI to add 1 Structural Support per kT of ship hull and it will definitely do so. You might need to add this requirement near the beginning, as I am not sure when exactly the AI stops reading the misc ability list.
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D'oh! I was thinking of using them as armor, when of course they could be miscellaneous abilities. Still, I think maybe the structural supports might be overkill - I never use 'em myself since they delay the ship's completion, and all they really do is provide a hulk to draw the AI's fire.
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They could have dire affects. Armor would behave quite differently on different sized hulls. In my assessment, each leaky component (of the same class) should have the same size and hit points. Another option would be to remove the tech grid aspect. This would enable each level of armor techs researched to have a significant gain, rather than a very minor, very costly (in terms of retrofit cots) gain. Tech grids are nice, but bewildering, and out of place when there is only one thing in the entire mod that has a tech grid, in my opinion.
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I was afraid the effects were built into the size of the armor. Well, this is not a crucial point right now, and we have some time to think of a workable scheme to keep the armor system as much as it is as possible. As you note, maybe the grid effect is not necessary.